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A string or rope is cut into two pieces, and then magically restored into one piece!
Magic with money is always of interest, and coin magic has the
advantage of being done with something that can be carried, or borrowed on
the spot!
REQUIREMENTS: One medium sized rubber band.
REQUIREMENTS: One handkerchief or woman's scarf. A soft rope can also be used.
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REQUIREMENTS: A piece of rope 3 or 4 feet long. This is an easy one, but it will baffle people who don't know how to
do it. Hold the rope as in Figure 1, and give your friends a chance to try
to tie a knot in the rope without at any time letting go of either end. When
they give up, take back the rope and lay it down on a table.
REQUIREMENTS: One large coin, one straight pin
REQUIREMENTS: One handkerchief with a hem, one drinking straw
When ready to perform the trick, grasp the corner indicated with an "A" in Figure 1. Tie a knot in that corner and let the handkerchief hang down from the knot. Announce you are going to "hypnotize" the handkerchief. With your other hand take the middle of the handkerchief where corner "B" is, as in Figure 2, and drop the knot. Gesture with your free hand as if "hypnotizing the handkerchief. By moving your thumb on the straw, you can cause the handkerchief to slowly rise until it seems balanced on your fingers (Figure 3), and then gently drop back down!
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REQUIREMENTS: Several lumps of sugar, some cigarette ashes, matches or a lighter.
REQUIREMENTS: 21 random cards from any deck.
To perform the trick: Take 21 cards and deal them out into three
columns by dealing seven rows of three. Deal three cards across for the
first row, then another card on top of each for the next row, and so on
until you have seven rows of cards in three columns for a total of 21 cards.
Make sure you deal out each of the rows so you can still see the cards
behind it.
REQUIREMENTS: One table knife.
Now, pick up a knife from the table by secretly placing it behind the
finger as shown, but hold your thumbs as though they were keeping the knife
in place.
Eleven Fingers
Requirements: Ten Fingers
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COLOUR DIVINATION
Although this is one of the first tricks I performed for my friends and family when I was a youngster, it is one that I will perform from time to time and find that it works well for audiences of all ages. It's really quite simple to do, and the only requirement is an ordinary box of wax crayons.
SECRET: The magician stands with his back
to the audience as he instructs one of them to open a box of crayons, remove one
and note its colour. He holds his hands behind his back and has the audience
member place the crayon into one of his upturned palms. Holding the crayons
behind his back, he turns to face the audience and explain that you actually
intend to divide the crayon's colour by the sense of touch. As you say this,
scrape the thumbnail of the hand holding the crayon across its waxed end,
thereby forcing a small amount of wax to lodge under the nail. Transfer the
crayon to the other hand and bring out the one with the coloured wax under the
nail. Touch it to your forehead. As your hand travels past your face secretly
catch a glimpse of the colour. As soon as you
glimpse the colour, close your eyes and pretend to be in deep thought as if you
were really trying to divine the colour. All that remains is for you to name the
colour and bring forth the crayon for verification.
The most important aspect of this trick is its performance. When attempting to
divine the crayon's colour, you must act as though you really have the ability to
do so. If you believe that you can divine the colour, so will your audience.
ODD OR EVEN
The magician asks an audience
member to momentarily turn around, take some coins from his pocket, and hold
them inside a closed fist. The magician removes some coins from his pocket, and
holding them in his closed fist, turns and says, We both have coins
concealed in our hands. Although I have absolutely no idea how many coins you
have hidden in your hand, I can positively predict that when my coins are added
to yours, if your amount is odd... it will become even. If however, your amount
is even, then it will change to odd.
The audience member counts his change and finds that he has an odd number of
coins. The magician adds his coins to the spectator's and, as predicted, the
total changes to even.
SECRET: Although it would appear that the solution to this swindle depends on the magician's ability to secretly ascertain the exact amount of coins concealed in the audience member's hand, nothing could be further from the truth. The trick works regardless of the amount. The secret lies in the fact that the magician's hand always contains an odd amount of coins. The odd amount of coins, when added to the audience member's will make an even amount total odd, and an odd total even.
FIND THE ACES
An audience member shuffles a
pack of cards while the magician has the inside pocket of his coat inspected.
The pocket is found to be empty and the deck is placed inside.
The magician explains that he will attempt to locate the four aces by the sense
of touch. With that, he thrusts his hand into the pocket and brings out an ace.
this is repeated until all four aces have been retrieved. The rest of the pack
is removed from the pocket and immediately handed out for examination.
SECRET: Prior to the performance, remove
the four aces from the pack and place them into either your left upper vest or
shirt pocket.
Begin by having someone shuffle the deck. Since no one knows what you intend to
do with the cards, there is really no reason for you to be concerned about
someone that the deck is aceless.
Upon receiving the shuffled deck, have your left inner jacket pocket examined
and, after it's found empty, have the cards placed inside. Explain that you
intend to locate the aces through your uncanny sense of touch. Thrust your right
hand under your coat and into your left vest or shirt pocket and, after a brief
moment, extract one of the aces. Repeat that procedure until all four aces have
been removed. Take the deck from your pocket and hand it out for examination.
YOU DO AS I DO
This card matching effect is by
far the best of all self-working card tricks. If you really want to fool a
friend with a great card trick, this is the one that will do it. Even though it
requires no skill and is relatively easy to do, it is very interesting to note
that the impact of this effect is so great that quite a number of professional
magicians, who are proficient sleight-of-hand experts, still feature it in their
performance.
The magician offers an audience member his choice of two decks of cards. The
audience member chooses one and the magician takes the other. Each shuffles
their respective deck. The decks are exchanged and the magician and the audience
member both select a card from their deck. The cards are returned to the decks
and the decks are given several cuts. The magician and the audience member
exchange decks once again and both remove their selections. When both cards are
turned face-up, they are shown to be identical.
SECRET: The principle used to accomplish
this effect is called the Key Card Principle. A key card is a card whose
identity and position in the deck are known only to the magician. Although a key
card can be located anywhere in the deck, for simplicity, most magicians prefer
to use the top or bottom card of the deck as their key card. The idea behind the
principle is to secretly position the key card, by means of a cut, directly
alongside the selection, either above or below it, and thereby use it to
correctly identify the chosen card. To accomplish this trick you will be using
the bottom card of your deck as your key card.
Begin by having someone select one of the two decks. To avoid confusion, it is
important that you use two decks that have contrasting back designs. Have the
audience member shuffle his deck and you shuffle yours. Secretly sight and
remember the bottom card of your deck as you exchange decks with him. This
should be done in a casual way so as not to arouse suspicion. A quick glimpse is
all that is necessary. As you exchange decks say, You've shuffled the
cards that I'm going to use and I've shuffled the deck that you're going to use.
This way it's impossible for you to know the position of any card in my deck and
I can not possibly know the position of anyone in yours.
Explain to the audience member that in order of this experiment to work, it is
absolutely necessary that he do exactly everything as you do. Reach into the
centre of your deck and remove a card. Instruct him to do the same. Tell him to
remember the name of his card. Although he remembers his card, it is important
that you do not. Just pretend to. Return your card to the top of your deck and
have him do the same. Cut off about half the cards and place them off to the
right. Complete the cut by picking up the remainder of the deck and placing it
onto the cut-off portion. Have the audience member do the same. When he cuts his
deck he will unknowingly place you key card directly on top of his selection.
Suggest that the cards be cut in the same manner a second time in order to
further loose the selections and, when that's done, suggest that you both cut
the cars one more time for good luck. These additional cuts are merely a ruse to
convince the audience member that the cards are completely lost.
The decks are exchanged once again. He takes yours; you take his. Tell him to
look through the cards to find his selection. As he does this, you look through
your deck and locate your key card. When you find it, the card directly below
it, to its immediate right, will be the audience member's selection. Remove this
card, set your deck aside and place the card, face-down onto the table. Have him
do the same. Turn to him and say, Because we each did exactly the same
thing, believe it or not, we each selected the very same card! Have the
cards turned face-up to show this to be true.
DIME AND PENNY TRICK
This is a fine impromptu mind reading effect that requires no preparation whatsoever. The magician has an audience member hold a dime in one hand and a penny in the other. He's instructed to close both hands into fists. The magician turns his back and asks him to concentrate on one of the coins. After a moment the magician turns around and correctly identifies the mentally selected coin.
SECRET: Begin by handing the audience
member the two coins. Place the dime in his right hand, the penny in his left
and tell him to close both hands into a fist. Look directly at him and say,
I want you to concentrate on one of the two coins. You can think of the dime or
the penny, but, please don't give me any help. Don't glance at your hands, just
concentrate on one of the coins and I'll try and tell you exactly which one you
were thinking of.
Close your eyes as if you're actually trying to read his mind. After a moment
open them and say, I'm having some difficulty, I'm not getting anything.
You're going to have to help me. I'll turn my back, and while my back is turned
I want you to place the hand holding the coin you're thinking of, against your
forehead like this. Demonstrate by holding your fist against your
forehead. Turn your back and say, All right place the hand containing the
coin you're thinking of against your forehead. Have you done that? Good. Now
hold it there and concentrate on the coin. Concentrate, trying to visualize it
in your mind's eye.
Pause for a moment and then say, All right, I think I've got it. Please
take your hand from your forehead and place it alongside the one holding the
other coin. Have you done that? Good. Then it's all right for me to turnaround.
Turn to face him and, as you do, glance at his hands. One will be considerably
lighter in colour than the other. The hand he held up against his forehead will
be much lighter due to the fact that the blood has rushed out of it. Do not
stare at his hands--a cursory glance is all that is needed. Instead, look
directly into his eyes and dramatically name the coin he's been concentrating
on. If his right hand is lighter, it's the dime. If his left and is lighter,
it's the penny.
CARDS OF COINCIDENCE
The current popularity of
psychic hotlines and paranormal TV shows makes this baffling mental mystery a
sure-fire winner. A pack of playing cards
is shuffled and handed to the magician, who removes two cards, indicating that
they will be used as predictions. The two cards are placed face-down onto a
table. The deck is handed to an audience member who is instructed to deal the
cards, face down, onto the table until he feels like stopping. As the cards are
dealt, the magician explains that the audience member is not obligated to just
deal cards from the top of the deck, but is free to deal cards from anywhere.
When he stops dealing, he's told to put aside the remainder to the deck and to
pick up the tabled packet of cards for another deal.
The magician instructs the audience member to deal the cards, alternately, into
two separate piles until they're exhausted. Once the cards have been dealt, the
magician tells the audience member to turn up the top card of each pile. We will
assume these to be the eight of clubs and the king of hearts. When the magician
turns up his tabled predictions, we see that they're the eight of spades and the
king of diamonds. A perfect, predetermined, match!
SECRET: Begin by having an audience
member shuffle the deck. Take the deck, turn it over, so that the faces are
turned toward you, and secretly note the two top cards, which, as per our
earlier example, we've assumed to be the eight of clubs and the king of hearts.
Cover your actions by explaining that the two cards that you're removing will
serve as predictions. What you'll actually do is remove the mates of the top two
cards, in this case, the eight of spades and the king of diamonds. Without
revealing their identity the two cards are placed, face-down, onto the table.
Return the deck to the audience member and have him deal cards, one at a time,
onto the table. After he has dealt the first two cards (the eight and king) tell
him that he can actually deal the cards from anywhere. No matter where he deals
from, when he stops, have him put the rest of the pack aside. Instruct him to
pick up the tabled cards and redeal them, alternately, into two face down piles.
When he's finished dealing, tell him to turn over the top card of each pile.
Since the eight of clubs and the king of hearts were the first two cards to be
dealt onto the table during the initial deal, it should be apparent that when
the cards are pick up and dealt a second time that they will, in fact, be the
last two cards to be dealt and eventually turned face up. All you have to do is
pick up the predictions, turn them face up and set them alongside their
respective mates.
OUT TO LUNCH
This is a wonderful mind
reading effect that can be performed for a very large audience. All the
necessary requirements to make it happen can easily be found in your kitchen.
The magician holds up a paper shopping bag which is sealed by a simple fold at
the top. He explains that the bag contains a vegetable which is going to be used
in a mind reading experiment. He sets the bag aside as he asks several members
of the audience to call out the names of various
vegetables. As each vegetable is named, it is written on a slip of paper and the
paper is folded and placed into a glass or bowl. After eight or ten slips of
paper have been deposited in the container, the magician invites an audience
member to reach into it and remove one of the slips. The
audience member is asked to unfold the paper and read aloud the name of the
randomly chosen vegetable. He opens the paper and says, Tomato. The
magician has him open the bag to discover, much to his surprise, that it
contains a tomato.
SECRET: This trick requires a shopping
bag, a vegetable, and in this case a tomato, although you may use any vegetable,
several small slips of paper, a pen or pencil, and a glass or bowl to act as a
container. Place the vegetable in the bag, seal it with a fold, and you're ready
to perform.
Hold up the bag and explain that it contains a vegetable that will be used as a
prediction. Ask several audience members to call out the name of a vegetable. As
each vegetable is called, you apparently write its name on a slip of paper. What
you really do is write the word tomato on every slip of paper. Needless to say,
it is important that you do not let anyone see what you actually write. Since
the audience has no reason to think that you're writing the same thing on each
slip, they will assume you're writing the name of each vegetable as its called
out. The slips are dropped into your container and mixed-up.
Offer the container to an audience member, saying, Reach inside, choose
one of the slips of paper and, when you've done that, open it and read it aloud.
After he names the vegetable, have him open the bag and remove the tomato to
confirm that you have correctly predicted exactly what vegetable would be
chosen.
DICEY
This mysterious bit of mental
magic can be performed just about anywhere due to the fact that it utilizes
items that can be found in almost any household.
The magician passes the dice to an audience member, saying, Take the dice
and roll them onto the table. The audience member does so and the dice
roll to a stop. We will assume that the uppermost numbers are a six and a five.
The magician asks the audience member to add the two numbers together. This
results in a total of eleven.
The magician points out that if the two top numbers were arrived at by random,
then certainly the two, unseen, bottom numbers were also. The magician has the
audience member turn over the dice and total the two bottom numbers. The bottom
numbers, a one and a two, total three. The magician asks the audience member to
add the bottom total to the top total. This results in the number fourteen.
The magician removes the deck from its case and hands it to the audience member,
saying, You rolled he dice and arrived at a random number, the number
fourteen. Please take the deck and count down to the fourteenth card. The
fourteenth card is turned face-up and revealed to be the king of hearts. The
magician has the envelope opened and the prediction read aloud. It reads:
I predict that you will select the king of hearts.
SECRET: Prior to the performance write
I predict that you will select the king of hearts on a piece of paper.
Place the paper in an envelope, seal it, and write the word PREDICTION on its
face. Remove the deck of cards from the case, locate the king of hearts and
place it in the fourteenth position. Place the deck back in the case and you are
ready to perform.
If you perform the trick exactly as it's described, the audience member will
always select the fourteenth card. The reason for this is really quite simple.
The top and bottom numbers of any single die always total seven. This is a fact
that most people are not aware of. Therefore, when the numbers on the top and
bottom of a pair of dice are totaled the number will always be fourteen.
Needless to say, since the total is always fourteen, it is important that you do
not repeat this trick before the same group of people.
TELEPHONE TELEPATHY
This feat of long distance
magic can be easily mastered in a few minutes. It's really quite perplexing and
a lot of fun to do.
The magician asks someone in the audience to call out the name of a playing
card. Upon hearing the name, the magician explains that, through the use of
telephone telepathy, he intends to have his personal telephone psychic, the
Wizard, reveal the name of the chosen card. He picks up a nearby telephone,
dials a number and, after a moment, asks to speak to the Wizard. When the wizard
answers, the phone is immediately passed to the person who selected the card,
who, much to their amazement, hears a mysterious voice correctly identify the
chosen card.
SECRET: In order to perform this unusual
bit of telephone trickery, you need to enlist the aid of an accomplice. Someone
who will answer the phone and play the part of the Wizard.
Begin by having someone call out the name of a playing card. We will assume the
card named is the nine of hearts. Have the person concentrate on the card as you
explain that you're going to use the telephone to call the Wizard, who will
attempt, through long distance mind reading, to identify the card.
Pick up the phone and dial your accomplice's number. When he answers, say,
I'd like to speak to the Wizard, please... Your accomplice instantly
replies by naming each of the four suites in a slow and deliberate manner, in
the following order: Clubs, Hearts, Spades, and Diamonds. The moment
he names the correct suit, (in this instance, hearts) you cut him off by saying,
Yes, the Wizard. He now knows that the card is a heart. He then calls out
the cards' values in the same deliberate manner: Ace, two, three, four,
five, six, seven, eight, nine, ten, jack, queen, king. when he reaches the
number nine, you immediately cut him off, saying, Hello, Wizard...
This informs your accomplice that the card's value is a nine. Hand the phone to
the person who named the card, saying, Ask the Wizard to name your card.
The Wizard replies in as mysterious a voice as he can muster, saying, The
card you're thinking of is the nine of hearts!
ODD MAN OUT
The magician places a penny, a dime and a quarter in a row onto the table. He reaches into one of his pockets and removes a fourth coin, which he momentarily conceals from view in his closed right hand. An audience member is asked to select one of the coins, and regardless of the choice, when the magician opens his hand the audience sees that it contains a matching coin, proving that he knew in advance which coin would be selected.
SECRET: To perform this remarkable
prediction you will need a penny, a quarter and two dimes. Place one of the
dimes into your pocket and you're ready to begin.
Place the penny, dime and quarter, in that exact order, in a row on a table.
Reach into your pocket with your right hand and remove the dime, but do so in a
manner that will not reveal exactly what you are holding. State that your right
hand contains a prediction. Turn to someone in the audience and say, Pick
up one of the coins… If he picks up the dime, which, due to its central
position, is most often chosen, continue with the sentence, saying, and
place it here in my hand. Extend your left upturned palm to receive it.
Look directly at him and say, You could have chosen any of the three
coins. You chose the dime. Look, here's my prediction. Open your right
hand to reveal it contains a dime.
If, however, the audience member's first choice is the quarter, you continue by
saying, Good. Now since I'm only going to need one coin for this
experiment, would you pick up another coin with your other hand… If he
picks up the penny say, Excellent! That leaves us with only one coin, the
dime. Somehow I just knew you would choose the correct coin. Look, here is my
prediction. Open your right hand and allow the dime to fall next to its
mate.
If, after picking up the quarter, the audience member picks up the dime, hold
out your upturned left palm and say, Excellent. Now hand me one of them.
At this point he has two choices. He can hand you either the dime or the
quarter. If he hands you the quarter, place it on the table along side the penny
and push them both aside, saying, you have selected the dime.
Somehow I knew you would. With that, open your hand to reveal the dime.
If he hands you the dime, hold it on your outstretched palm and turn all your
attention to it as you say, You have selected the dime. Somehow I knew you
would. Open your right hand and reveal the dime.
In order to insure the end result, it is most important that you use the exact
words described in the text.
THE IMPOSSIBLE LOCATION
A card is freely selected and returned to the centre of a shuffled deck. To insure that the card is completely lost in the pack, the magician has the person who selected the card cut the pack several times. When the magician receives the deck he looks through the cards, removes one and places it face-down on a table. He asks the person to identify his card and upon hearing its name, he turns over the card to reveal that, although it seemed impossible, he has some how located the chosen card.
SECRET: The method for accomplishing this
effect is called the Key Card principle. A key card is a card whose
identity and location in the deck is known to the magician. Most key cards are
positioned on the top or bottom of the deck. In the performance you will use the
bottom card of the deck as your key card.
Begin by having the deck shuffled. When you receive the cards, secretly glimpse
and remember the bottom card of the deck. This will be your key card. It is
important that you glimpse the card in an off-handed manner so as not to arouse
any suspicion.
Hold the deck in your left hand and begin to cut off small packets of cards from
the top of the deck with your right, and place them face-down on top of each
other in a pile on a table. After you cut off a couple of packets ask someone to
stop you at anytime. When they do, tell them to look at the top card of the pile
on the table, remember its name, and replace it back onto the pile. The moment
the card is replaced, your right picks up all of the cards from your left and
drops them onto the pile on the table. This puts your key card on top of the
selection.
Square up the cards and say, Your card is lost in the deck. Well, that's
not exactly true. We do know that your card is somewhere near the middle of the
deck. In order to lose it completely, I'd like you to cut the cards like this.
Cut off about half the cards and place them off to the right. Complete the cut
by picking up the remainder of the deck and placing it onto the cut off portion.
Square up the cards again and say, Now please cut the cards exactly as I
did. When he completes the cut say, That's good. Now I'd like you to cut
the cards in the same manner, two more times. Not one more. Not three more, But
exactly two more times.
When the cuts have been completed pick up the deck and look through it. What
you're looking for is the key card. When you find it, the card directly below
it, to its immediate right, will be the selection. Remove this card and place
it, face-down, on the table. Ask the person who selected the card to name it.
When he does, turn over the card to reveal his selection.
Every so often, when you look through the deck for your key card you will see it
on the bottom of the deck. This means the selection is on top. When this
happens, set the deck back on the table and tell the person who selected the
card to wave his hand over the pack. When he has done this, say You did it
perfectly! You made your jump to the top of the deck. Turn the top card over.
When he does, he will be surprised and somewhat perplexed to find his selection
on top of the deck.
THE THREE CUP MYSTERY
This is a great after dinner trick that only requires the use of three ordinary coffee cups. The magician displays three coffee cups, mouth upward, on a tabletop. He turns the centre cup mouth downward and in three moves, cause them to end up mouth downward. The member who, no matter how well he tries, fails to end up with them in the desired position.
SECRET: SECRET: Although this appears to
be nothing more than a simple puzzle, it is in fact a complete swindle. When
performed correctly, the audience member doesn't have a chance at winning.
Here's how it's done:
Start with all three cups mouth upward. Turn the centre cup mouth downward as
you explain that the object of the game is to end up with all three cups mouth
downward in exactly three moves. You further explain that a move entails the
turning over of any two cups. You offer to demonstrate by saying: I'll
show you exactly how it's done.
1st MOVE: Begin by picking up the middle cup and either of the end cups
and turn them over in place.
2nd MOVE: Pick up both end cups and turn them over in place.
3rd MOVE: Pick up the two cups that are mouth upward and turn them mouth
downward.
When you finish the three moves you will end up with all three cups mouth
downward. Now here's where the swindle comes in. Pick up the middle cup and turn
it mouth upward as you address one of the audience members saying: Why
don't you try it?
No matter how hard he tries he will not be able to accomplish the task because,
even if he mimics your every move, the best result he can possibly end up with
is all three cups facing mouth upward which is incorrect. The reason for this
being is when you started out both end cups were mouth upward and the middle cup
mouth downward. When the audience member starts out the end cups are mouth
downward and the middle cup is mouth upward.
If the audience member fails in his first attempt, simply reset the cups in the
lose position, i.e., with the middle cup mouth upward and the end cups mouth
downward, and have him try again.
When an audience member ends up with all the cups mouth upward, offer to show
him how it's done. Begin by turning the middle cup mouth downward and repeating
the 3 moves and you will again end up with all three cups mouth downward. Turn
over the middle cup (mouth upward) and once again offer the audience member
another chance.
A MATHEMATICAL PREDICTION
An audience member is handed a
pencil and paper and requested to write down a six figured number. The magician,
upon seeing the number, immediately writes down a prediction and places it
aside. A second person is asked to write a row of six figures directly below the
first. The magician writes a six figure number below this. A third person is
invited to write a row of six figures directly below the magician's and the
magician adds a final row below this.
One of the audience members adds the five columns together and when the sum
total is reached, it miraculously matches the magician's prediction.
SECRET: Begin by noting the first number
written. Subtract 2 from the last digit and add the 2 onto the front of the six
figures. In other words, take two from the back and move it to the front. This
will result in the seven digit figure that you write as your prediction.
EXAMPLE: The first spectator writes the number 193,427. You write
2,193,425 as your prediction.
When the second row of numbers is written, you add a third row that will make
every number in the second row total nine (9). When the fourth row is written,
you write the fifth containing digits that make every number in row four total
nine (9). By making each of the digits in row two and three and four and five
total nine, you arrive at a sum total of 1,999,998 which, when added to the
first row of numbers will result in a total that matches your prediction.
PRECOGNITION
This amazing prediction is one of my personal favourites. It's really quite
mind-boggling.
pre-cog-ni-tion (pre/kog nish/en), n. Knowledge of a future event or
situation, esp. through extrasensory means.
The magician removes three playing cards from an envelope as he announces that
he has made a prediction. The three cards are placed, face-up, onto a table and
an audience member is asked to touch any of the cards. Regardless of the choice,
when the prediction is read it proves to be correct.
SECRET: It really doesn't matter which of
the three cards is selected because what the audience doesn't know is that you
actually have three separate prediction.
To begin with you're going to need three ordinary playing cards, an envelope
large enough to hold the cards and a small piece of paper. For explanation
purposes, we will assume these to be the ten of spades, the queen of hearts, and
the ace of clubs.
Using a marking pen, write the following prediction on the piece of paper: I
KNEW YOU WOULD SELECT THE 10 OF SPADES. The second prediction is written on the
face of the envelope. It reads: I KNEW YOU WOULD SELECT THE ACE OF CLUBS. The
third prediction is written on the back of the queen of hearts and reads: I KNEW
YOU WOULD SELECT THE QUEEN OF HEARTS.
Fold the written prediction in quarters and place it into the envelope. Centre
the queen between the other two cards and place all three, face-up, into the
envelope
PERFORMANCE: Introduce the envelope, flap side up with the prediction
hidden on its underside. Remove the three face-up cards and place the envelope
aside, flap side up. Arrange the three face-up cards in a row on a table and, in
doing so, make sure that the queen remains in the centre between the ace and
ten. Explain that you have made a prediction and have someone touch one of the
three cards and, depending on their choice, you bring the effect to its proper
conclusion by carrying out one of following actions:
IF THE CENTRE CARD THE QUEEN OF HEARTS, IS TOUCHED: Turn over the tow end
cards, the ten and the ace, to show their backs. Pick-up the centre card, the
queen, and turn it over and have the audience member read our prediction.
IF THE TEN OF SPADES IS TOUCHED: Pick up the envelope, open it and have
the audience member remove your prediction and read it aloud.
IF THE ACE OF CLUBS IS TOUCHED: Pick up the envelope, turn it over and
have the prediction read.
THE 21 CARD TRICK
Even though this is probably
the most famous self-working card trick in existence, it's still a great puzzler
and a lot of fun to do.
The magician deals three rows of cards onto a table. Each row contains seven
cards. An audience member is asked to locate the thought of selection.
SECRET: Shuffle the deck and begin by
dealing three cards, face-up, in a row from left to right. Deal another three
cards on top of the first three. In doing so, be sure to overlap them so you can
still see a portion of the underlying card's faces. Continue dealing in this
manner until you have three rows with seven cards in each row.
Ask an audience member to think of any of the cards on the table and then,
without telling you its name, have them indicate the row that contains the
mentally selected card. Gather up one of the two rows that does not contain his
card. It is important that you do this in a manner that does not alter the
position of any of the cards. Gather the row containing the audience member's
card in the same manner and add it onto the top of the first gathered pile.
Gather the remaining row of cards and add it onto the top of the other two. This
will centre the pile containing the mentally selected card between the other
two.
Pick up the packet of 21 cards, turn it face-down, and once again deal out three
rows of seven, face-up, cards. Ask the audience member to indicate the row the
row that now contains the mentally selected card. Gather up the three rows as
before, and in doing so, be sure that the pile containing the selected card is
once again cantered between the other two.
Turn the entire packet face-down as before and deal out three rows of seven
face-up cards. Ask the audience member to once again indicate the row that now
contains the mentally selected card. When he does this, you immediately look at
the forth card in that row. Remember this card, it is the selection.
THREE TO DIVINE
Although this feat of mental
magic is very easy to do, its performance will create the impression that you
possess extra sensory perception.
An audience member shuffles a deck of playing cards and removes three of the
cards as the magicians inner jacket is inspected and shown to be empty.
The magician displays the three cards and asks some one to remember one of them.
The cards are placed into the magicians inner jacket pocket and, after a moment,
the magician removes two of the cards. The audience member is asked to identify
the selected card and, upon hearing its name the magician removes the one
remaining card which proves to be the selection.
SECRET: Prior to the performance, remove
any two cards from the deck and place them, with their backs outward (away from
your body), into your left vest or shirt pocket.
Begin by having the deck shuffled and the three selections removed. As this is
being done, have someone examine your left inner jacket pocket. Place the deck
aside and openly display the three cards in a fanned condition. As you display
the cards, remember their names and the positions they occupy. For clarity, we
will assume that the ace of spades is on the face of the fan, followed by the
six of diamonds, occupying the centre position, and the jack of clubs at the
back.
Have an audience member remember one of the three cards. Following this, place
the cards in your inner left hand jacket pocket with their backs facing outward,
away from your body. Explain that you will attempt to find their card. Thrust
your hand under your coat into your shirt or vest pocket and remove one of the
two cards hidden there. When the card is removed, it is important that the back
is facing outwards, towards the audience, so that its identity is unknown. Add
the card to the tabled deck and, as you do, indicate that it's not their
selection. Repeat this procedure with the other card as you ask the audience
member to name their selection. If the ace of spades is named, reach into your
pocket and remove the card closest to your body. If the jack of clubs is named,
remove the card farthest from your body. If the named card is the six of
diamonds, simply remove the centre card.
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